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This page contains a timeline of all the releases throughout the development of Stardew Valley.

Pre-release

Version Date of Addition Additions Summary
Release Date and Trailer! January 29, 2016
  • Release date is set for February 26, 2016
  • Launch trailer is released.
Dev Update #32 December 18, 2015
  • Single player announced to be released before multiplayer
Dev Update #31 November 7, 2015
  • Information about beta
  • Soundtrack released
Dev Update #30 September 16, 2015
  • Live stream
Dev Update #29 August 2, 2015
  • Traveling merchant added
  • Private bedrooms
  • Interactive world
  • End-game goals added
Dev Update #28 June 27, 2015
  • Added new artisan goods.
  • Finished animals
  • Created a new farm event and other rare events
  • Added hops, grapes, and amaranth
  • Added new crafting recipes
Dev Update #27 May 18, 2015
  • Redid the dialogue boxes
Dev Update #26 April 4, 2015
Dev Update #25 February 28, 2015
Dev Update #24 January 26, 2015
  • Marriage/Family life information given
Dev Update #23 December 16, 2014
Dev Update #22 November 15, 2014
Dev Update #21 October 14, 2014
Dev Update #20 September 9, 2014
Dev Update #19 August 2, 2014
  • Community center and main storyline revealed
Dev Update #18 July 5, 2014
  • More festivals shown
    • Haunted Maze
    • Stardew Valley Fair
  • Town named: Pelican Town
Dev Update #17 May 21, 2014
  • Festivals shown
    • Egg Festival
    • Flower Dance
    • Luau
    • Dance of the Midnight Jellies
    • Harvest Fair
Dev Update #16 April 20, 2014
  • Music added
Dev Update #15 March 23, 2014
  • A few screenshots shown
Dev Update #14 January 17, 2014
  • 2 children shown
  • Bathhouse is added
  • Arcade is also released
Dev Update #13 December 13, 2013
  • Images of winter displayed
Mini Dev Update #12 November 15, 2013
  • Full list of marriage candidates revealed
  • Bachelorettes
    • Abigail
    • Haley
    • Maru
    • Leah
    • Penny
  • Bachelors
    • Sebastian
    • Josh
    • Elliott
    • Harvey
    • Sam
Mini Dev Update #11 October 7, 2013
Mini Dev Update #10 September 5, 2013
  • Fishing information given
    • Variable casting differnce
    • Different bobbers, baits, and tackles revealed
    • Fishing Shop and NPC
    • Fish length
    • Item quality is added
    • Fertilizer is added
Mini Dev Update #9 August 4, 2013
  • Silos revealed
    • Wild grass is cut into hay, and stored in it.
  • Barns and coops can be upgraded to have incubators and auto-feed
  • Variants of animals revealed: Dairy cows, Hogs (specifically for meat), and chickens for both.
Mini Dev Update #8 July 14, 2013
  • Fruit Trees revealed. They need a lot of space, have certain fruiting seasons, and require a year of growth before production.
  • Beach redrawn, which includes seagulls and flowing water
Mini Dev Update #7 June 28th, 2013
  • Flowers can be grown
  • Watering animation redone
  • Secret areas mentioned
Mini Dev Update #6 June 6th, 2013
  • Rings revealed to give special powers
  • Boots revealed to be protective bonuses
  • Minerals revealed for the mines. These come in geodes and can be opened by the blacksmith, Clint, for a fee
  • Slingshot revealed as a ranged weapon.
Mini Dev Update #5 May 25th, 2013
  • Elevators added to mines
  • Dungeons added to mines. These are very combat-oriented
    • Dungeon-exclusive monster
  • Ladders between mine levels
  • 10 mine-exclusive decoration items
Greenlit May 17th, 2013
  • Game officially Greenlit on Steam!
Mini Dev Update #4 May 5th, 2013
  • All characters redrawn
  • Clothing and hats redone
  • Mines completely redrawn
  • Mine wall height raissed
  • Ravines revealed
  • Exterior landscapes redone
  • Portraits revealed to have 4 expressions each
  • Intro sequence created
Mini Dev Update #3 April 15th, 2013
  • Houses redesigned
  • NPCs made taller
Mini Dev Update #2 March 22, 2013
  • Character customization screen revealed
Mini Dev Update #1 March 13, 2013
  • Character made taller
One on One - EP2 - Stardew Valley March 2, 2013
  • Dungeon is revealed to have 100 floors, big boss at the end.
    • Anything found in it will be found elsewhere
  • Currently 30 crops in game, possibly 40 at release
  • Currently 8 animals in game, 1 special
    • Pets not included in this count
  • Stamina will only provide a boost to what you do. Can still do stuff without it
  • Modding will still be in the game, but it is unknown how it will be implemented
  • Co-op will be 4 players
  • DLC is not likely, and expansions were said that they would not likely cost anything
Stardew Valley Official Trailer (new) February 9, 2013
  • New monsters: Bat, Moth, Spikie, Goblin (temporary names).
  • Introduction of Rafts.
  • New Slime color introduced (blue).
Early Co-op Demonstration February 7, 2013
  • Example of co-op mode
Exploring the Caves January 4, 2013
  • Water, grass, and chests can also found in the mines
  • Bombs and pickaxes can break through walls. Bombs are much more effective
    • Mining walls gives copper ore and stone
  • Tilling the soil in mines can reveal stairs to a lower level
New Interace & Crops January 4, 2013
  • Inventory revealed
    • Top level of inventory is the hot-key bar
    • Hot-key bar can be scrolled
  • Garlic, garlic seeds, potatoes, potato seeds, parsnip, parsnip seeds
  • Sap
  • Fences can be removed via axes
  • Torches can be removed via pickaxe
  • Farming, Mining, Foraging, Fishing, Digging, and Luck revealed as stats
  • Necklace, ring, shoes, and a fourth equipment slot revealed
  • Pots revealed
  • Bombs will destroy trees and grass. They also auto-till land
  • The player will receive mail at random times from Mom. Gifts can be included, such as cookies
Animals and More! October 30, 2012
  • Items break when dropped
  • Greenhouse revealed.
  • Gates revealed.
  • Chickens, Cows, Bunny, Pigs, Sheep, and Ducks officially revealed.
    • Chickens have 2 colors, yellow and brown, cost 500.
    • Bunnies cost 1,500, produce wool
    • Cows cost 1,000
    • Pigs cost 2,000, will search for truffles
    • Sheep and ducks do not have a confirmed price
Buildings Demo October 17, 2012
  • Coop and Barn are buildable
Stardew Valley Gameplay October 5, 2012 Updated trailer


  • Energy bar appears.
  • Wood Fence crafting recipe shown
Update post #2 September 29, 2012
  • Fences officially added
Update post #1 September 26, 2012
  • Walking frame rate doubled
Night, Lighting, and Lanterns September 21, 2012 Lighting system update


  • Lantern added
  • Snow confirmed as weather type
Chopping Down a Tree September 17, 2012
  • Weeds replaced with new version of tall grass, which can be eaten.
  • Sword added
Stardew Valley Trailer September 1, 2012 First trailer of gameplay. Features include


  • Locations
    • Unknown fields, Farm, beach, unknown forest, desert oasis
  • Debris on the farm, such as Stumps, Boulders, Rocks, Sticks, and Weeds
  • Characters
    • Haley, Sam, Maru
  • Dynamic weather system
    • Rain, clear skies
  • Tools
    • Watering can, Bomb
  • Buildings
    • Coop
  • Animals
    • Chickens
      • Eggs
  • Crops
    • Pumpkins, 3 other unknown crops
  • Mining
  • Fishing

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