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Farming is an activity in Stardew Valley done on the player's farm. Players take Seeds, plant them in the ground, and they will grow into crops. They must then be harvested and shipped in order to make Gold(Gold). The players ability to farm will be measured as a skill.

There are 40+ crops and fruit trees.[1]

Regular (No Star) - 100% of Crop sell, energy/health value

Silver Star(SilverStar) - 125% of Crop sell value*, 140% energy/health value

Gold Star(GoldStar) - 150% of Crop sell value*, 180% energy/health value

Crops

There are many types of crops to grow. Here are a selection of ones that have been identified.

(Click green link to see complete info on crop. Energy and Health return are in the complete info.)

Spring

Name Seed Price

Sell

Price

Daily Profit1 Seasonal Profit1 Profit Ratio Growth (Days) Repeat (Days)
Template:Name General Store Gold30g
JojaMart Gold37g
Template:Qualityprice 2.86Gold 60Gold 167%

exp 3

7 No
Template:Name General Store Gold80g
JojaMart Gold100g
Template:Qualityprice 7.92Gold 190Gold 219%

exp 2

12 No
Template:Name General Store Gold40g Template:Qualityprice 5Gold 120Gold 150%

exp 6

4 No
Template:Name General Store Gold60g
JojaMart Gold75g
Template:Qualityprice N/A 180Gold 400% 10 3
Template:Name General Store Gold70g
JojaMart Gold87g
Template:Qualityprice 6.67Gold 160Gold 157%

exp 4

6 No
Template:Name General Store Gold20g
JojaMart Gold25g
Template:Qualityprice 3.75Gold 90Gold 175%

exp 6

4 No
Template:Name General Store Gold50g
JojaMart Gold62g
Template:Qualityprice 5Gold 120Gold 160%

exp 4

6 No
Template:Name Oasis Gold100g Template:Qualityprice 9.23Gold 240Gold 220%

exp 2

13 No
Template:Name Egg Festival Gold100g Template:Qualityprice N/A

500Gold

600% 8 4
Template:Name General Store Gold20g
JojaMart Gold25g
Template:Qualityprice 1.67Gold 40Gold 150%

exp 4

6 No

Summer

Name Seed Price1

Sell

Price4

Daily Profit2 Seasonal Profit2 Profit Ratio Growth (Days) Repeat (Days)
Template:Name General Store Gold80g
JojaMart Gold100g
Template:Qualityprice N/A 880GoldNote: 3 berries sold at standard quality every harvest. 1200% 13 4
Template:Name General Store Gold150g
JojaMart Gold187g
Template:Qualityprice N/A 200Gold 367%

Over 2 seasons.

14 4
Template:Name General Store Gold60g
JojaMart Gold75g
Template:Qualityprice N/A 365Gold 708% 11 1
Template:Name General Store Gold40g
JojaMart Gold50g
Template:Qualityprice N/A 280Gold 800% 5 3
Template:Name General Store Gold80g
JojaMart Gold100g
Template:Qualityprice 14.17Gold 340Gold 313%

exp 2

12 No
Template:Name General Store Gold100g
JojaMart Gold125g
Template:Qualityprice 5.71Gold 120Gold 140%

exp 3

7 No
Template:Name General Store Gold40g
JojaMart Gold50g
Template:Qualityprice 8.33Gold 200Gold 225%

exp 4

6 No
Template:Name General Store Gold100g Template:Qualityprice 17.78Gold 480Gold 260%

exp 3

9 No
Template:Name General Store Gold50g
JojaMart Gold62g
Template:Qualityprice 5Gold 120Gold 180%

exp 3

8 No
Template:NameNot to be mistaken for Template:ItemLink. Oasis Gold400g Template:Qualityprice 30.77Gold 800Gold 200%

exp 2

13 No
Template:Name General Store Gold50g
JojaMart Gold62g
Template:Qualityprice N/A 250Gold 600% 11 4
Template:Name General Store Gold10g
JojaMart Gold12g
Template:Qualityprice 3.75Gold 90Gold 250%

exp 6

4 No

Fall

Name Seed Price1

Sell

Price4

Daily Profit2 Seasonal Profit2 Profit Ratio Growth (Days) Repeat (Days)
Template:Name General Store Gold70g
JojaMart Gold87g
Template:Qualityprice 11.43Gold 240Gold 214%

exp 3

7 No
Template:Name General Store Gold30g Template:Qualityprice 16.25Gold 390Gold 533%

exp 3

8 No
Template:Name Oasis Gold20g Template:Qualityprice 13.33Gold 320Gold 600%

exp 4

6 No
Template:Name General Store Gold50g
JojaMart Gold62g
Template:Qualityprice 7.5Gold 180Gold +%exp 6 4 No
Template:Name General Store Gold150g
JojaMart Gold187g
Template:Qualityprice N/A 200Gold 367%

Over 2 seasons.

14 4
Template:Name General Store Gold240g
JojaMart Gold300g
Template:Qualityprice N/A 1060Gold 542% 7 5
Template:Name General Store Gold20g
JojaMart Gold25g
Template:Qualityprice N/A 280Gold 300% 5 5
Template:Name General Store Gold200g
JojaMart Gold250g
Template:Qualityprice 7.5Gold 180Gold 145%

exp 2

12 No
Template:Name General Store Gold60g
JojaMart Gold75g
Template:Qualityprice N/A 420Gold 800% 10 3
Template:Name General Store Gold100g
JojaMart Gold125g
Template:Qualityprice 16.92Gold 440Gold 320%

exp

13 No
Template:Name Travelling Cart Gold1,000g Template:Qualityprice 83.33Gold 2000Gold 300% 24 No
Template:Name General Store Gold200g

JojaMart Gold50g

Template:Qualityprice General Store

Gold-15g/d JojaMart
Gold3.75g/d

190Gold N/A 8 Replanted
Template:Name General Store Gold60g
JojaMart Gold75g
Template:Qualityprice 10Gold 200Gold 267%

exp 2

10 No

  1. Profit calculated for a crop planted on the first day and replanted immediately. Daily profit is for making quick money, which isn't related to repeating crops. Also, seasonal values SHOULD NOT include days of the season where the crop cannot be planted to harvest. (ex: Yams grow ever 10 days, a 3rd harvest will not yield any results, so 8 days of the season go to waste) This means seasonal profit WILL NOT always be daily profit x 28. (Please don't edit the page to show that, as I've noticed someone has)
  2. Sunflowers do not repeat, but they drop their own seeds, making every recurring crop free. Profits in the table do not consider the initial investment in seeds, since you get more seeds than you planted rendering the initial investment insignificant in the long run.

Suggestions:

You'll make money with anything, so feel free to have fun with it. But if you want to min/max then this seems best:

Spring:

  • When starting out po-ta-tos will offer maximum ROI as they produce multiple per plant.
  • Strawberries are by far the best from year 2 onward. If planted on 1st day of Spring, the profit-to-cost ratio reaches +500%. (seasonal profit of 140 if planted on day 13, and 500 if planted on 1st day)
  • Over the entire season, the Green Bean offers the 2nd greatest profit-to-cost ratio (+300%).
  • For easy mid season money, go with Rhubarb or Cauliflower.

Summer:

  • You can go with Blueberries all the way.
  • Together with the Keg, Hops can give 300g per day, but requires a lot of work and an enough Kegs to process all the Hops. Try to keep a stock of hops for your Kegs to work all year round.
  • Corn may seem appealing since it lasts into fall, but at only 200g/season, it's much much better to just plant blueberries and then use the first day of fall planting cranberries to replace them. (50g/season if planted only one season, 200g/season if planted on summer to fall)

Fall:

  • Rare Seeds are by far the best, making 2000g per plot.
  • Cranberries are amazing since they require very little work for a big payoff. If your field is too large to fill with your available funds, then filling it in with grapes is best.
  • For easy mid season money, go with Artichoke from year 2 onward, otherwise Pumpkins work just as well but take longer. If you're tight on money, go with 2 harvests of Beets, then the Pumpkins.

Note: If you're only looking to make money and nothing else and have unlimited farmland and energy, then replanted crops will see the most profit, since you can grow your field with each harvest.

If you spend 2000g to plant 100 Parsnips, harvest them for 3500g and replant 175 (with the money from the first ones), then repeat this (planting 306, 535, 936 and finally 1638 Parsnips)... then you will end the season with ~2800% of your initial investment (1638 * 35g = 57330g). You put 2000g aside and have each harvest pay for the next.

However, this isn't feasible since farmland and energy is limited, but is worth considering for smaller numbers, especially with some of the other crops. A single Wheat will go from 1 to 2 to 5 to 13 to 32 and a final crop of 80, your 10g investment with NO additional supply of money will become 2005g. A single Pumpkin will cost you 100g, sell for 320g and let you plant 3 more, which turns your 100g into 980g.

Skills

Animal Related:

  • Rancher - Animal products worth 20% more.
  • Coopmaster - Befriend Coop animals quicker. Incubation time cut in half.
  • Sheperd - Befriend barn animals quicker. Sheep produce wool faster.

Crop Related:

  • Tiller - Crops worth 10% more.
  • Agriculturist - Crops grow 10% faster.
  • Artisan - Artisan goods worth 50% more.

Fertilizer

Fertilizers can increase the quality of your crops, make them grow faster, or retain moisture so you don’t have to water the soil as often.

  1. Dev update #25 (February 28, 2015)

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